Friday, April 30, 2010

Top 10 Projects: Number Five

Hello, one and all. The clock is really ticking down, and believe it or not, I am excited to announce that the applications will be posted EXTREMELY SOON. That's right. Just because the top five in the countdown are so easy to write about, it will make it easy to breeze through tomorrow. Expect numbers four and three sometime early tomorrow, and finally numbers two and three sometime either late tomorrow or Sunday. Applications will be posted Monday. In the meantime, let's get to the countdown.

5. Storybookland Canal Book Rehab. Elisokool. Season Three, Project Three

http://www.visionsfantastic.com/forum/f60/so-you-want-imagineer-season-2-project-3-a-21238/index3.html#post249527


A gem from season three. If there was ever a textbook example of a "dark horse" player in this game, it would probably be Eli. A three timer, getting deep into each of his seasons, but each time just getting short of the final rounds. Eli is actually one of the most interesting personalities we've ever seen for my money in the game, in spite of him never placing better than fifth. In a lot of ways, his eliminations really did seem like victims of either too busy a schedule (as is the case with his eventual season three performance) or just plain bad luck. (Crosses fingers for an All Stars appearance, if they're around and up for it.)

What makes this project really interesting is how open ended the initial assignment was. I love when we do these kinds of challenges. The basic concept here was to temp players with bonus points. Would they go the more adventurous rout and chose more complicated rides to refurbish, or would you take the safer route by getting less bonus points but refurbishing something more in your comfort zone? I'd say picking Storybookland was a pretty gutsy decision, and one that played out greatly.

In my opinion, I consider Storybookland a dark horse unto itself in Disneyland. I really, really have a soft spot for that particular attraction. In all honesty, when it all comes down to it, it might actually be my favorite. Why? Simply because Walt's fingerprints are just all over that ride. There's so many nooks and crannies and details. One of the interesting things about it is seeing over the years how Imagineers have slightly changed the waterways. The cave of wonders, for example, was a step up from the old diamond mine, but I think the Aladdin stuff in general, especially the cheesy "Whole New World" sequence, could be replaced by something a little less....90's. Well, I don't want to get on a tirade about the ride. What it really comes down to is this is exactly what Eli did in this project that gets a, yes admit-ably sentimental, spot on the countdown, was capture my vision of how the attraction could be upgraded to a T. Dark horses always make for the most interesting characters, and projects.

-Tiki

Tuesday, April 27, 2010

Top Ten Projects: Number Six

Well, at this point, were half way there. Let's get to it.

Number Six: Main Street Courthouse Tower of Terror. Basketbuddy101, Season Four, Project Eight

This project, just in general, was probably one of THE most high quality in the game's history. Hell, historically speaking, I'd say that's pretty much statistically accurate. In the high competition of season four, it all came down to this. Three huge competitors, two spots in the final two. Basketbuddy came along and blew both KingMickey and Enlight out of the water. The funny thing is, both KM and Enlight had fantastic projects to begin with. This project was JUST that good.

To be perfectly honest with you, I'm kind of having a hard time summarizing this one. I mean, just read it, and it speaks for itself. The idea of having a Tower of Terror on Main Street is one that has long since fascinated me, and it was a project that was fitting of season four semi finals. What BasketBuddy did was manage to back up all my personal expectations regarding what the project should be, and amplify them even further. This project just oozes quality. It's just another masterpiece in BB's vast collection. Hopefully BasketBuddy will resurface before All Stars at the end of the year, because an All Star season without Basketbuddy would be like a trip to Disneyland without a ride on Space Mountain.

Monday, April 26, 2010

Top 10 Projects: Number Seven

Hello, all. Wow, kind of took a little longer to get this countdown back and running again than I said, huh? Well, regardless, let me just say, FINALS. If you have yet experienced the joy of close-to-end-of-semester-crunch time, let me just tell you, basically anything that doesn't have to do with school goes out the window. That being said, like it or not, I've got a schedule to maintain. I figured, instead of trying to do two projects each post, it'd be A LOT easier and manageable to just concentrate on getting this damn thing done project by project. Here's the thing though, April has kind of passed us by, and May is literally right around the corner. That's why, for the remainder of the countdown, I'll simply be doing these daily. When it's all over, I'll post the applications and season seven can officially get started! With that being said, let's get to the actual countdown already.

7. Timber Mountain Adventure. Team Ansem (KingMickey, MaterA113, BigDisneyFan, Evams123, Disneyland DHI, Disneylover4ever) Season Six, Project Two

http://www.visionsfantastic.com/forum/f60/season-six-project-two-27872/#post375640

Season Six was the game changer. That's all there is to it. It feels kind of funny to talk about something that JUST ended a couple months ago in historical perspective like that, but hey, it's the truth. If season six had been season five: part two, we might not be looking forward to a season seven right now. Season six did a lot of things. It gave us our first really, for real, COMPLETE cast, it gave us the most competitive, unpredictable gameplay yet, but most importantly, it paved the way for elements that in one short season, have become staple of the game.

The most important element of this is the team gameplay. I had experimented with this style in seasons four and five, as one project offshoot twists, but up until season six, we never had enough people to do anything team based for the long term. In season six, that all changed. Right out of the gate, we challenged both teams, (the dominant team, Team Ansem, who ruled the pre-merge, and the underdog team, Team Yensid, who would go on to all be in the final three) to do one of the most controversial things asked of in the entire game: Design something outside of the realm of Disney.

At this point, this idea was still relatively new. Remember, the big twist in season five switching over to Universal for the final three projects was the first time it had ever been done. If building a Six Flags coaster in project one wasn't bad enough, now the Season Six teams had to do something VERY specific. I think this is going to be repeated quiet a lot in the countdown, but what I love about Team Ansem's project is that they did exactly what I envisioned when I first designed the project. The goal was to re design the Knotts Berry Farm log ride for the next generation. Team Ansem did this in spades.

An issue in the early days of season six was how to make an attraction not a Tower of Terror clone. Team Yensid learned this the hard way in the first project when that was the main criticism of their Six Flags Coaster. Basically same plot, different setting. I'm not going to lie when I say that Team Ansem's project bordered on this realm. Whenever you've got a gruesome accident that leads to investigations years later as the initial backstory, you're just setting yourself up to be prepared to the modern day king of the E Ticket. Team Ansem countered this brilliantly, however, just in sheer quality. Like it or not, quality of the presentation is a BIG factor in success in this game. Team Ansem not only had a quality idea, they had a very professional looking write up to go a long with it. What I love most about this project is that it showed a level of quality usually not seen until late season projects. Season six actually holds the record for most projects on the top 10 list. Who else will make it? Find out.

Alright guys, that's today's entry. Remember, hopefully if I stick to the schedule, we should be looking at one write up a day. Speaking of write ups, time is running out for the special contest. As already established, the rules are simple. Just PM me a write up on your personal favorite project throughout the game's six seasons. The strongest write up will not only be granted a guaranteed spot in the final Season Seven line up, they'll also receive a secret power that will grant them an advantage in the actual game. Get to it people!

-Tiki

Thursday, April 15, 2010

Top 10 Projects: Part Two

Hello all. First of all, might I say I am very glad you guys are enjoying this blog and this countdown. I'm always looking for ways to branch the game out, and I think this blog is an important step in the right direction. Remember, you have until early May to turn in a write up of your personal favorite project for a chance to get a guaranteed spot in season seven. This is especially important for any current All Stars looking to play this round. Basically, All Stars are back ups. There might be a chance we might cast one or two, but demand for this season is going to be intense, and there's only 14 spots. It is very likely to turn into a true casting process. Along with the guaranteed spot, the winner will also receive a special mystery power. Details will be provided over PM. With that out of the way, let's get to the countdown!

8. Middle Earth River Adventure (Romanarms. Season Five, Semi Finals)

You know, for all the flack Season Five gets overall (Basically for being the season that Mater got screwed and eliminated second on a stupid grading technicality.) season five did have many controversial events. It might not of been the smoothest or most competitive season ever, but it WAS probably the most controversial.

Perhaps one of the most controversial twists the game has ever seen occurred around the time of the final five. It was a twist that was both anticipated and dreaded. That's right, I'm talking about working on non Disney parks. Not only were they working on non Disney parks, the entire last THREE projects were ALL going to be outside of their comfort zone, in Universal Studios. KingMickey, a frontrunner after his near victory in Season Four, actually quit over the controversy regarding the twist and regarding Mater's outing. Just thinking about how outside of the comfort zone everything got in those chaotic last three projects, I've got to hand it to Romanarms, because he managed to REALLY pull out a gem here. What makes this project so impressive is how it really managed to shine in perhaps the most shaky time in the game's entire history.

First of all, let me just say the the greatest strength of the project is what I was looking for all a long, and that was a faithful adaptation of PETER JACKSON'S Middle Earth. This was, after all, Universal Studios. For my record, Jurassic Park is just a much a theme park masterpiece as Pirates of the Caribbean. Blasphemy you might say? Well, say what you will, but honestly the way that ride is put together, it really feels like a complete and utter adventure in five minutes. A journey into another world. Not to mention the scary parts are actually pretty intense, and the drop is one of the most gut wrenching in history. I don't know, I just have a real soft spot for it. Maybe it's because the first time I went to Disneyland, my family stopped by Universal on the way. I think as an eleven year old, the five minute adventure with the giant reptiles captivated me just as much as the sixteen minute, more subtle journey with the pirates. (But seriously...Johnny Depp detracts points from the ride as a whole. I'm sorry, it just has to be said.)

Anyways, my point is that this was the type of thing I wanted to see in this project, except using Middle Earth instead of Jurassic Park. Romanarms, an underdog from season three who would later go on to win season five, easily nailed this concept. I love how he squeezes so much into so little time. Also, HUGE bonus points for having different variations of the ride at the various parks. I've had my own idea for Middle Earth River Adventure, one that I might just unleash one day. Until then, I think Romarms with this project more than perfectly captures the excitement of a theme park journey to Middle Earth.

Alright Folks. Well, I wanted to get two projects into this part, but rest assured, tomorrow morning I will be unveiling number seven. It's just seriously my bed time, and I haven't even eaten dinner yet. Haha. Well, look for number seven tomorrow, and I hope you are enjoying the countdown. Remember, applications for Season Seven will be posted in early May. Keep your eyes peeled.

-Tiki


Friday, April 9, 2010

Top 10 Projects: Part One

Hello everyone. Tiki here. Well, for the past week or so, I've been looking over all the past projects, compiling the best of the best, and slavishly working on getting the best Top 10 Projects list possible. I think I've come to a satisfactory list. A few guidelines before we get started. One, this isn't really 100% accurate, as there are some players that dominate the game in a way that, pretty much every project they did would statistically belong in a top 10 list. This list is a little different. I've tried hard not to have so many repeats (though with one contestant in particular, that was simply impossible due to his vast back catalog of impressive projects) and above anything I've striven to acknowledge originality. So, without further ado, here's the first two on the list. This list will be five parts, each containing two projects.

10. All That Jazz Shop/Hungry Bear Refurb (Jessiestudio. Season Six, Project Six)

http://www.visionsfantastic.com/forum/325028-post31.html

This project is not particularly memorable, legendary, or game changing. The reason I put it on the list was for one reason and one reason only. I acknowledge the creativity. This is one of those projects that I've simply forgotten about in the vast library of overall projects, but one that, upon me scanning the past seasons, really popped out to me.

Season four, in general, was top quality. One could even argue that perhaps it was even the best season ever, though it faces SERIOUS competition from season six in that regard. Regardless, in the first five seasons, it was the only one to feature a cast I'd comfortably call "complete". Those early seasons were rocky, but this one, for some reason, ended up being a slam dunk. I love this project simply because it's not really flashy, but the ideas at work just seem to run off the page. I especially love the inspired idea of putting a waterfall in the Hungry Bear. Jessiestudio was just one of the many faces of season four, but like I said, for some reason looking back on that season, this project pops out to me as something special, and a great way to start our countdown.

9. Wall*Experience (Basketbuddy101. Season Three, Project Four)

http://www.visionsfantastic.com/forum/f60/season-3-project-4-a-22978/index3.html#post280752

Survivor had Richard Hatch. Big Brother had Dr. Will. The Amazing Race had Team Guido. These are all players who, in one way or another, more or less defined the way their respective games have been played. If So, You Want to be an Imagineer had one of those players, I'd have to give the honor to BasketBuddy. A big force from literally day one, BasketBuddy is more or less a towering figure when it comes to the game. Four seasons, one making the final four, two making the final two, and finally, in season four, a win. How's that for a track record?

Season three was...not as good as season four. As a matter of fact, for my money, it was easily the least enjoyable season. I don't know what it was. Perhaps it was the fact that MadAboutMickey was obviously going to win from the very beginning. Perhaps it's the fact that the competition that season just...didn't seem to be there. Whatever it was, season three kind of just seems like this uneventful bump in the road when it comes to the grand scheme of things. Anyone who was on that season, take no offense. It wasn't any one cast member who caused this, it was just the fact that the season itself was uneventful.

Regardless, I felt the need to include at least one project from every season, so I just decided to pick out the individual one I felt was the strongest upon re-reading for season three, and well...here we go. There's not really much to talk about in terms of the actual project. It's classic BasketBuddy brand perfection. First of all, I love the way the whole thing is so unified. It doesn't even feel like just an attraction as much as it does more an extension of Tomorrowland. When we assign multi-part projects, more often than not the projects that we get will feel like separate entities. This project, however, feels like one complete product, and that's what I love about it.

Alright folks, there you have it, your first two projects on our list. To close things out, I'd like to announce the official first twist of season seven. This will be open to everyone, including returning players and all stars. I will be doing this list throughout April. Probably on a weekly basis. Throughout April, you guys have the chance to not only score a guaranteed spot in the season seven cast, but also score a secret power that you can use in the game. How do you get this? Simple, send me a PM, doing a write up on your personal favorite project. The best write up will be notified via PM. Again I must emphasize, All Stars, if any of you are dying to play in season seven, this is perhaps your best chance. You guys will have until sign ups start to PM your write ups to me.

Alright. I hope you enjoyed the start of this list. Part two coming soon.

-Tiki

Tuesday, April 6, 2010

A New Era Begins

Hello, everyone, and welcome to a new era of the So, You Want to be an Imagineer game on the VF Forums. Tiki here. I guess I'll use this first blog to just announce a few things and address one particular issue.

First of all, I just have to thank everyone involved in season six. That season was the first season to have no quits, which is just the tip of the iceberg in terms of how smooth that season ran. PL7764 ended up being one of the most satisfying winners of all time because the whole time he was an underdog.

Now, on to the future. Season seven is really going to change everything. Here's the gist of things. Basically, we already have the team leaders mapped out. That leaves 14 spots open. We've got a boat load of twists coming your way in season seven, but we'll get to those when the time comes. Anyways, applications are just a few short weeks away. It's worth noting, again, that season eight will be the All Star season. This means, this is your last season to earn your All Star status for the rest of the year. Season nine will return to having new players in summer 2011, but season eight is going to be...basically, the period at the end of the sentence that is the first real "era" of this game. To be honest with you, I really don't know what the second era has in store, all I can say is that the best of the best, the heroes, the villains, the underdogs, and the unstoppable frontrunners, coming together for the ultimate battle sounds like a fitting ending to a great era. In terms of casting, were basically looking first and foremost for people new to the game. After that, were looking for non All Star returning players. Sorry All Stars. If you guys want to play, you'll probably have to wait until winter. Rest assured, if you have All Star status, as of now you're automatically guaranteed a spot in season eight.

There's one other issue I wish to discuss that seems to be of concern to a few people. The issue of team based game play versus the every man for themselves game play that dominated the first few seasons. To be perfectly honest with you guys, there's no easy way to put it for those striving for "every man for themselves" style, but Team play is here to stay. It's now a mainstay in the game, simply because it makes the game play more interesting. There might be some twists in the future where we'll return to "Every Man for Themselves" for a while, but Team Gameplay is pretty much a very important part of the overall way the game is going to be played in the future.

Well, that's all I have to say for the time being. Throughout April, I'll be posting my Top 10 Projects list. For those season seven players anxious to get a spot on a list, have no fear. Come the end of All Stars, I'll be recomposing that list into a Top 25, including All Star and Season Seven projects. Come actual season time, me and ManEatingWreath will be using blog to give extensive commentary and analysis about the game. We hope in this way, you guys get more connected in the game. Well, enjoy the new blog, and here's to season seven!

-Tiki