Hello, one and all. What a project that was, eh? All I can say is, I'm EXTREMELY relieved that we got through it with little to no causalities. I'll start where I left off, with my thoughts on the Team Pick 'Em. From the get go, this concept was one of the main driving forces behind planning for Season Nine. In the past seasons where we've had teams, the teams have either been divided up pre-game (Season Six) or was new players vs. returning players (Fans vs. Favorites, All Stars vs. Wild Cards). For the first time ever, I really wanted the Team Leaders to get in on picking their teams. I must say, there were a few surprises. First off, I never expected the mysterious Eskimokyle (who is currently DOA) to be the first one picked, and I also never expected Basketbuddy to be the one picked to go to Outcast Island.
But alas, this season really does have a backwards feel to it compared to what we usually expect, doesn't it? I mean here we are, just starting out the third project, and my pre-game cast assessment has been proven completely wrong. I listed Basketbuddy as the most likely person to win, and MickeyMania as the most likely newcomer to go far. BOOM! Both gone the first round of team play. Talk about shocking, huh? I'm REALLY going to miss MickeyMania. He just seems like a genuinely good person and a multi-talented Imagineer in training. Really hoping he'll show up for Season Ten. Basketbuddy, on the other hand just got bogged down with a personal schedule, but it's pretty shocking to me considering all throughout the pre-game he really seemed in this thing to win. These two being eliminated definitely evens the playing field a bit.
And speaking of my expectations being thrown off...seriously, MAD PROPS to Futureimagineer. This guy has gone from the single person in the cast I was LEAST excited about to becoming a major power player almost overnight. He put together an amazing presentation, contributes tons of ideas, and has a crafty, strategic side to him. I seriously just LOVE this new addition to our cast.
But the thing I know you guys all want me to get to is the most controversial event in the history of the game. I never expected things to EVER get as chaotic as they were during the fatal and infamous Season Eight, Project Eight. Well...they did. All I can say is, I kind of feel like a kid who has just gotten caught with his hand in a cookie jar. I wanted to see some serious alliances and major power moves this season, but I never expected anything on the mass level of hysteria of the event that we shall officially call "PM-Gate".
PM-Gate started when I got two PMs, one from MEW, one from Imagineer2017, explaining that they had been offered multiple alliances and were on razor's edge with not being able to trust anyone. As soon as you could say "Johnny Fairplay" the entire game came to a screeching halt as we tried to figure out exactly who was behind this mass string of PMs. There was a point where I really wasn't sure if the game could even survive this madness. I've explained this before, I'll explain this again. The key difference between PM-Gate and my "Mastermind" gameplay during Season Eight is that nothing that I did was malicious. I targeted Disneyson simply because he was a HUGE threat, no other reason. Sure, I had my fair share of mindgames, but I never directly made any sort of "hit-list" or at any point rubbed any one person the wrong way so much that they'd want to quit. There were certainly people who disagreed with my playing style, most notably AdvBlueDude and Imagineer2017, but these were more or less friendly rivalries, not open ended warfare.
That being said, I have to give it to StarWarsGeek. This kid is like...the MAIN character of the entire season. Who would have thought? He's spent the entire last season studying my game and preparing himself, and came up with a strategy that blew anything I did completely out of the water. It was only when I saw exactly how much harm this aggressiveness caused the main game that I kind of sunk in my chair a little bit and realized exactly what I had done. That phrase "I've created a monster...", yeah, it was very much in effect here. StarWarsGeek, however, is no monster. He's a dedicated fan of the game and a crafty, unpredictable player. He's got some major lessons to learn about how to socially integrate into a team, but he's a player who is out to win, and will be in it as long as he can. While his actions caused things to get slightly out of hand, I applaud him for being so ambitious with this game to begin with.
So now that PM-Gate is over with, I obviously don't want to hear anything else about mass PM warfare going on behind the scenes. The magic of this game in the first place, and you should all know this by now, is the fact that ANYONE can win and there are multiple routes you can take to get yourself to the finals. Make no mistake, I'm not FORCING you to have a strategic game and big moves, but what I do want to see, should you make the allusive Final Three, is a layout of your plan to get yourself there and how you accomplished it. This doesn't have to involve slitting throats less and less, but I definitely want to see you guys have an awareness of your position and steps you took to get yourself to the finals. Even if it was "avoid strategy at all costs...", that's still a GAMEPLAN. That's exactly what I'm looking for.
Anyways, I want to talk a little bit about Outcast Island. I think for now on, if you don't contribute anything to the Outcast Island brainstorming thread on a project to project basis, you should be eliminated on the spot. Players like Eskimokyle, who mysteriously dropped out of thin air at the start of Project Two, and DisneyParksFanatic, who has been floating along by dropping ideas every so often, are on thin ice, and if I don't see them post anything, they'll both be eliminated this round, no questions asked. Getting sent to Outcast Island should be your wake-up call. If you don't do anything to improve your standing the project after you get sent there, you don't deserve any more chances. I'm hoping the amount of activity on Outcast Island will improve as more people get sent there. I kind of expected the first project to be a blow out. Let's see if Adv and SWG can avoid last place this time around.
And...that's about it. All I can say guys, is that there's not really a lot I can do about "strategy". I understand that it can potentially be a pitfall for the game, but I think the think we all have to work on is just making sure it doesn't get out of hand. If we can all be mature about it and, above everything else, avoid directly targeting people and other sorts of malicious activity, we should be fine. I want this season to be FUN, not a stressful warzone. I'll be monitoring this situation very closely and will let you know the SECOND things start to get out of hand if they do, so we can collectively make steps to fix them. The one thing I can think of is just eliminating voting all together and just having the judges chose who gets eliminated every project, ala Season Six, but I want to give you guys another shot at this, as I think how you integrate yourself into a team is just as important as any creative merit you might possess. Alright, well...let me just say I'm still really proud of you all and I'm LOVING this cast. It should be obvious by now that eliminations will come a little faster than you're used to just because we are currently behind schedule, but overall I think this season is going to flow really well. Now, get back to brainstorming!
Thursday, June 16, 2011
Thursday, June 2, 2011
Season Nine, Project One commentary
Hello everyone. It's been a pretty exciting couple of weeks, hasn't it? While Project One hasn't been fully posted yet, I really want to get the ball rolling on posting project by project commentary just to get you guys even more in tune with my thought process. Though Project One was certainly stressful, I think each and everyone of you for the most part handled yourselves really well, and I'm thrilled we have such a diverse cast and an interesting dynamic this time around.
As I've already said numerous times, the reason why we started off with another big group project after the somewhat ill-fated one last season was just because we wanted to give the three Team Leaders the chance to work with the rest of the cast to make proper choices come the Team Pick 'Em. This is the last time were going to do this, since the obvious lesson to be learned is no matter what happens, things are going to be disorganized.
I'd like to highlight a few personal storylines that I'm keeping an eye on. The first involves Eskimokyle. This is definitely a contestant to keep an eye on. He started the project out guns blazing, and even had a sort of communication breakdown. From there, he was somewhat under the radar, but still made at least a big enough impression to be the first person picked in the Pick 'Em. He's already living up to his potential.
The storyline with ManEatingWreath and the 3D or NOT 3D (hey, I kind of like that...) debate. This got pretty heated, and ultimately I don't even know if there's going to be 3D or not. I found it very interesting that inspite of having more power than most of the cast, MEW was outnumbered this time around and sort of an underdog in this debate. Another unexpected turn of events.
Unfortunately, potential strategist and personal friend of mine Monsterzendog just couldn't get into the game and ended up going DOA. He has been eliminated and won't be a part of the standings this season. Maybe one day I'll convince him to give the game a real go. I know it is daunting to just jump into a big thing like this. That's why I give most of this cast so much credit.
Speaking of credit where credit is due, by far the most surprising new addition to the cast is Futureimagineer. In my cast assessment, I basically said I saw him having the least potential out of anyone. All I can say is, nice way to prove me wrong. This kid really has potential. He struggled through the brainstorming because of his unfamiliarity with the source material, but when all was said and done he wound up one of the most devoted people on the project, even going as far as offering himself up to put the finished product together. I really like what I see in him. He'll definitely be one of the big people on my radar.
I was a bit let down by Basketbuddy's performance this project, but then again, I really think he might be intentionally flying under the radar. His sole contribution to the project though, his great 3D concept art, is definitely something that still put him on people's radars. I'm hoping that Basketbuddy will thrive when put on a smaller team. I think a lot of people are in this situation. Hack2112 was very verbal about his dislike of big group projects, but at the same time I see Hack as one of the contestants with the most potential. He's definitely got his heart in it, and I really think he'll be here a while.
MickeyMania1 started out strong, but then unfortunately fell ill about a week into the project. He seems to have resurfaced, so again I hope he can thrive on a smaller team. In my cast assessment I listed him as the most promising new contestant, and he still shows a lot of potential. Startwarsgeek, meanwhile, lived up to his reputation as a likable, scrappy underdog. He might not be the strongest contestant creatively, and he definitely lacks in the presentation department, but the kid has determination, and that's one of the main things you need in this game.
So all in all, things are running smoothly. There's already been one shocking twist, and I promise you, it will be the first of many. AdvBlueDude has decided to open Walt's Vault, and as a result has been sent to Outcast Island as the Team Leader for the Outcast team. This season really is a reinvention of the game. Twists like the Golden Power of MVP, Walt's Vault, and Outcast Island itself, will really play a large part in the fabric of how this season ultimately plays out. I can only hope the concepts run as smoothly as I see them running in my head.
So that's about it. Right now, I just hope the teams are divided as soon as possible so you guys can really get the ball rolling on the brainstorming for Project Two. I'm excited for the book project. It's one of the many projects this season where we step completely out of theme parks at large while still having the subject matter very much rooted in the theme park genre. I can't wait to see what you guys do with it. This is the best cast we've ever had, and I'm dying to see how this whole thing plays out. Have fun guys, I'll be watching anxiously and cheering all of you on!
Friday, May 20, 2011
Season Nine Cast Assessment
Hello, one and all, and welcome to a brand new, exciting start to the So, You Want to be an Imagineer franchise. Season Eight ended in a wave of controversy that seemed to cloud that entire season, with me dropping out in the final project after my infamous "mastermind speech" and Jessie going on to win. Well, the dust has settled, and were about to start our greatest adventure yet. Join me, will you, taking a look at the sixteen people who have been cast a one way ticket to a tropical island. Filled with mystery, danger, and a looming second "Outcast Island", this new group is going to have to survive an onslaught of brand new projects, brave their way through new and exciting twists, and ultimately outplay eachother on the quest for the title of the ninth So, You Want to be an Imagineer Winner. Let's get the small talk out of the way and get to the cast itself. I'll go in alphabetical order...
AdvBlueDude: Now here's a guy with a story. He came on in Fans Vs. Favorites to become the last Fan standing, being the last eliminated before the final showdown between Mater and KingMickey that season. In Season Eight, Adv played a near flawless game. Under the radar when he had to be, ready to be in a leadership position, and always pumping out quality material. Adv once again got eliminated RIGHT before the finals, rarely getting beaten by Monkey for a chance at the Final Three. Now, Adv is back and more determined than ever to get to the Finals. He's basically turned into a prototype for what all new players should strive to be. He's outgoing, hard working, and always comes out with something creative. He'll be one of the main people to root for this season.
BasketBuddy101: I never thought we'd get this guy back. He DOMINATED literally all of the first four seasons of the game. His elimination in Season One is still one of the most talked about eliminations of all time, and he went on to steamroll into the Final Two twice and finally winning in Season Four. Since then, he's been in hibernation, but he's finally returned for another go. The game has evolved a lot since Basketbuddy has played. The big question will be rather or not he can adapt to the more pronounced social elements of the game. I KNOW he's going to be a force to be reckoned with when it comes to the creative side of the game. I think BB is going to be another main character in the fabric of the season, and one of the BIG questions will be...can he win twice? It's a daunting question, and one I can't wait to see the answer to. At this point, if I had to throw my money on any one person, I'd throw it on Basketbuddy.
CostaFreak: Oh, good old fashion CostaFreak. It really wouldn't be a true season of So, You Want to be an Imagineer without him showing up. This guy has played the game more times than anyone, and has gotten eliminated really early due to unfortunate circumstance most of those times. He's had three really strong performances though. He got all the way to the semi-finals in Season One, and made it to the final project in Season Five. When he returned in Season Eight, he turned out to be one of that season's most memorable storylines and characters, despite only coming in eight place. CostaFreak is a HUGE personality, and you know he's got a few tricks up his sleeve. Do I think he can win...honestly, he's going to have a tough time with this crowd...but it's always a blast to see him try!
DisneyParksFanatic: I really don't know what to make of this guy. He's been around the boards for a while, but hasn't really shown much of an interest in the game until now. Kind of a surprise of a sign up, if you ask me. Honestly, I really don't know what to say about him. He's got some experience under his belt, but none in the actual game. I think only time will tell how he fares. One of the biggest question marks in the cast.
Disneyson1: Disneyson1 is bar-none one of the most powerful people to ever play this game, and he's only been in a few projects. He had such a dominant hold over the early rounds of All Stars vs. Wild Cards that EVERYONE knew he'd be in the finals if I hadn't taken him out with the infamous Staflos Power. Well...he's back, and he's more determined than ever to run this game in a big way. Disneyson is a polarizing character. He could be your greatest asset and your biggest competition at the same time. He's not afraid to voice his opinion, and his level of detail reaches levels once seen only by someone like Basketbuddy. Disneyson coming back into this game is definitely one of the headlining events of this season, and has been since before this season's planning even really started to take form. He's got the power of a Team Leader again, the only question is, what is he going to do about the inevitable huge target that will be on his back?
DWorld: DWorld was one of the headlining forces of Festival of Imagination before shockingly dropping out at the semi-finals (along with Disneyson and MEW) Having said that, in his rounds playing the complimentary game to So, You Want to be an Imagineer, which is no picnic itself, DWorld definitely showed a lot of potential that could be brought even further in the landscape of the main game. I'm a bit worried about DWorld because from what I recall he's still going to be in school when the season picks up, but I know that if he can get in a good system of brainstorming with his team, he can last a long time in this game. One of the new players I'm most excited about taking a stab at this.
Eskimokyle: This guy showed up completely out of nowhere to round out our cast of fifteen, which has since been extended. I've got to say, just based on his answers to the survey questions in the sign up thread, he seems to have a really good head on his shoulders. Of course, as is the potential to happen with any person who shows up out of the blue, he could fade right away, but there's always one or two new people with answers to the sign up questions that just...stand out to me. The legendary PL7764 (who I'd LOVE to see play again at some point in the future) and AdvBlueDude are two of those people. Eskimokyle is another one. I warmly welcome Kyle into the So, You Want to be an Imagineer family and can't wait to see what kind of tricks he has up his sleeves.
Futureimagineer: Futureimagineer's been lurking in some of the other threads on this board, so I figured I'd send him an invite to compete in the main competition. Do I think Futureimagineer can go all the way?...No, not really. This is his first time playing or even hearing about the game, and he doesn't have a handle on it yet. Having said that, there's always a couple "underdog" characters per season that go on to really surprise me, and Futureimagineer could be one of those people. I think this kid's going to have it hard, but I also think if he's dedicated enough to the game, Outcast Island could really be served in his favor. Not saying he has NO chance, just saying he's going to have a pretty big mountain to overcome, being so unfamiliar with the format of the game.
Hack2112: I don't think any returning player in the history of the game has more to prove than Hack does right here...right now. Hack had a GREAT storyline going in Fans Vs. Favorites where he was the one lone new player on the Favorites team (due to his status as a judge on another contest) where he actually took on a Team Leader role after the coupe of memorably power-hungry Team Leader JPhelps in the first project. From there, he lead his team to victory on numerous occasions, but after the Team Swap got lost in the shuffle a bit. After he was eliminated, he participated in the first attempt at an Outcast twist pre-Outcast Island...but that twist didn't work out so great, because he was left all on his own to create a great project. Well...he did that, and won himself a ticket back into the main game...only to be voted out by the Treacherous Trio of KingMickey, Mater, and TrevorA in what was the only move of that alliance that I to this day am absolutely sure was strategy-based. (Argue it all you want, guys, the fact of the matter is Trevor was the obvious elimination that round, NOT Hack...) Hack returned for All Stars vs. Wild Cards, where he made a strong impression on the first project before unfortunately having to withdraw from the game due to personal issues. Now, Hack's got one of the best personal stories of all time going on, and as essentially the poster child for the "Wild Card" bracket of players, I think he just wants to earn his All Star wings more than anything else this season. Pending another identity theft crisis, I think he's got a pretty good shot of doing that.
Imagineer2017: Now here's an interesting character. In Season Eight, Imagineer really drew the line between hero and villain. On one hand, he stood up to me...the biggest villain the game has ever seen, more than anyone else in the cast, on the other hand...he was outspoken with pretty much everyone. Imagineer came on as a very last minute casting call for Season Eight, and he managed to make it all the way to the Final Five. Very strong showing for someone's first time through. He's got an obvious talent with Imagineering, and his experience running Festival of Imagination I imagine has only further strengthened his appreciation for the game. Imagineer is definitely going to be a quiet force to be reckoned with this season. I can't wait to see his play style this time around.
ManEatingWreath: MEW is going to be the MAIN character of this season, no matter what happens. He is going to be the hero, the voice of moral conflict, the man vying the thin role between hero and villain. MEW's got a strategy, and I can't wait to see what it is and how he goes about it. I doubt he's going to be cutting throats left and right like I did last season, but I'd still be careful, because he's going to have a much more subtle strategic game than my upfront "mastermind" role, and there might still be a few throats to be cut in the process. As MEW himself will tell you time and time again, he coined the phrase "getting Lord of the Ring'd" in the first and only time he played in Season Five, where his fast track to winning that season was cut abruptly short when he bombed the infamous semi-finals project that season themed to Lord of the Rings. MEW's only played the game one time, but he's a HUGE character within the fabric of everything. Hate to say it Garrett...but all eyes are going to be on YOU going in. Hope you're up for it!
MickeyMania1: Out of all the new players this season, I think I'm most excited to see MickeyMania1. This kid's got PASSION, and that's the MAIN thing you need in this game. He's a very recognizable presence on the VF community at large, and this is his first time playing the game. It's always exciting to get someone whose a big part of VF at large to come in and play. As I've said before, MickeyMania has got a really passion for Imagineering, and that's why I think he'll go far. I think he's going to be an exceptional team player with a great attitude, and that will get him a lot in this game. He's going to have a lot of heavy competition, but he's got a really good shot at this just based on how excited he seems and all the potential he seems to possess. If I were to bet on one new player to take this whole thing, I'd bet on MickeyMania.
Monkey4057: Monkey is one of the most unique characters we've ever had. Coming into Season Eight he was a HUGE underdog against some of the bigger names that season. He found a niche for himself though, and a niche unlike any other person in the history of the game has been able to find. Monkey works VERY well with comedy based projects. That right there is his area of expertise, and he can put together a comedy attraction better than anyone. Some of his later projects in Season Eight, like Young Frankenstein and the Spaceballs ride, were among the most memorable projects that entire season. Plus, he's got a bit of a strategic side to him, as he joined forces with me and Jessie to form a super-alliance that season that carried the three of us all the way to the final project. Coming into Season Nine, Monkey is a much more seasoned player than he was the first two times he played, and there will be at least a few projects this season that will REALLY play to his strengths. He's still somewhat of an underdog compared to some of his competition, but I can't wait to see him take another crack at this with the experience he has under his belt.
Monsterzendog: This guy is a personal friend of mine, and someone who I've been talking to about the game for a long time. I let him know about my mastermind antics every step of the way during Season Eight, and he seemed really impressed with how they turned out, and now wants to try a similar strategy. Monsterzendog is a pretty big question mark in this cast. I know this guy has A LOT of free time on his hands, which is a unifying trait for most great So, You Want to be an Imagineer players. The only question will be if he can overcome his shortcoming of not actually being too familiar with Disney parks. If he lasts a couple rounds, this guy could be a really dangerous player. I don't know what's on his mind, all I know is that he wants to follow in my footsteps when it comes to playing an aggressive strategic game. Rather or not his plans fall into fruition is another story.
Starwarsgeek: This kid knows what his strengths and weaknesses are very clearly, and knowing that early on is a good way to establish your place in this game. His obvious strength is that I think he might be more excited about playing this season than MOST of the cast, considering he jumped in mid-Season Eight itching to play but had to wait until now for his chance to throw his hat in the ring. He was an active participant on Festival of Imagination, and now he'll for sure be a very root-worthy "underdog" in So, You Want to be an Imagineer. His weakness, as anyone who has worked with him can say, is his grammar skills, which is something that is somewhat critical to the presentation aspect of this game. If Starwarsgeek can overcome this shortcoming, I see a lot of potential in him. Like Futureimagineer, I could see Outcast Island being this kid's best friend this season. The important thing is that he's DEDICATED, and you need dedication more than anything else if you want a chance for success in this game.
Thrill: Thrill came from out of nowhere to join the Festival of Imagination, and wouldn't you know it...he has made it all the way to the final project, and it seems he might have a very good chance of winning the whole thing, and the key to Walt's Vault that comes along with it. I like Thrill a lot. He seems to be a very good prototype for the type of new player were looking for. He's pretty much a blank slate. You don't really know what he's up to, you just know that he's got a ton of good ideas locked up into his head. Going into Season Nine, he'll definitely be someone to look out for, rather or not he or AdvBlueDude ends up winning Festival of Imagination. Not much to say about him other than I already like what I see of him and I can't wait to see how far he can take his game in the main competition.
Saturday, February 5, 2011
So, You Want to Know the Scoop Behind Season Nine?
Hello people. I know it's been a long time coming, and yes, I fully admit that I have more or less practically forgotten about this blog. A LOT has changed since I last posted in it, which was I believe a random commentary for a project back in Season Seven. Since then, Season Eight has come and gone, we've seen a new winner in Jessiestudio, I played the most aggressive strategic game of all time and thus got branded as the biggest villain of all time as a result. What I think everyone wants to know is...what's next?
Well...that's a fairly valid question. My Season Nine teaser was rather loose on real details, but I can tell you right now that Season Nine is going to be the most meticulously planned out season by a pretty considerable margin. There's a reason why the hiatus is unusually long, and the hiatus between seasons is probably going to get longer from Season Ten on. It's not because the game is having problems...kind of the opposite. I just feel that more planning leads to better produced overall seasons. With the game as popular as it currently is, one of the big things I'm going to be looking for is getting a really solid cast together. A big thing I have to say I'm excited about is the way we are going to divide the teams in Season Nine. Obviously, I don't want to give anything away, but let's just say, the teams will be divided in a way we've never done before until now. Walt's Vault will also be back to cause a whole new mess of havoc on the opening rounds of Season Nine. While Walt's Vault wasn't the most successful of twists overall, I've always been taught to never give up on a good idea, and Walt's Vault was a pretty good idea. As I've previously announced, the only way to get your hands on the Vault for sure is to win Strat and Imagineer's Festival of Imagineering, which I want to encourage everyone to sign up for.
A huge question mark of season nine is going to be these new "Power Players" I keep hyping. Seriously, be on a look out for these types of players. Season Nine is going to be a potent mix of returning All Stars, including the obvious key Team Leader pairing of MEW and Disneyson, new people familiar with the game and the board, and a few recruited people that I feel will make huge and challenging opponents.
One more thing...Stratofarious has signed on as the third judge of Season Nine, as well as a Creative Collaborator. He will then return to the game as a Team Leader in Season Ten. I'd like to welcome Strat with open arms as the newest member of the So, You Want to be an Imagineer "Team" that consists of basically me, King, and MEW. If you feel like you'd like to be a member of the "Team" (specifically, we could really use a graphic designer...) just drop me a PM. Believe me, we can use all the help we can get...
Well folks, that's about all there is to say. I just kind of wanted to resurrect the blog and hype up Season Nine a bit more, really. What can I say, I'm a shameless self-promoter. Again, I really would like to encourage anyone wanting to play in Season Nine to sign up for Strat and Imagineer's Festival of Imagineering. Not only will the winner receive the keys to Walt's Vault, I really want this game to be a supplementary contest to So, You Want to be an Imagineer, and have it be a really fun way to flex your creative muscles on on soon to be even longer, and dreaded "off-seasons". Oh yeah...and like I've already announced, I also plan on doing two lists, the Top Twelve Players of the First Generation and the Top Twelve Projects of the First Generation, so look for those some time in the near future. I'd like to welcome you all back to the blog, and here's to a creatively productive "Off Season".
Well...that's a fairly valid question. My Season Nine teaser was rather loose on real details, but I can tell you right now that Season Nine is going to be the most meticulously planned out season by a pretty considerable margin. There's a reason why the hiatus is unusually long, and the hiatus between seasons is probably going to get longer from Season Ten on. It's not because the game is having problems...kind of the opposite. I just feel that more planning leads to better produced overall seasons. With the game as popular as it currently is, one of the big things I'm going to be looking for is getting a really solid cast together. A big thing I have to say I'm excited about is the way we are going to divide the teams in Season Nine. Obviously, I don't want to give anything away, but let's just say, the teams will be divided in a way we've never done before until now. Walt's Vault will also be back to cause a whole new mess of havoc on the opening rounds of Season Nine. While Walt's Vault wasn't the most successful of twists overall, I've always been taught to never give up on a good idea, and Walt's Vault was a pretty good idea. As I've previously announced, the only way to get your hands on the Vault for sure is to win Strat and Imagineer's Festival of Imagineering, which I want to encourage everyone to sign up for.
A huge question mark of season nine is going to be these new "Power Players" I keep hyping. Seriously, be on a look out for these types of players. Season Nine is going to be a potent mix of returning All Stars, including the obvious key Team Leader pairing of MEW and Disneyson, new people familiar with the game and the board, and a few recruited people that I feel will make huge and challenging opponents.
One more thing...Stratofarious has signed on as the third judge of Season Nine, as well as a Creative Collaborator. He will then return to the game as a Team Leader in Season Ten. I'd like to welcome Strat with open arms as the newest member of the So, You Want to be an Imagineer "Team" that consists of basically me, King, and MEW. If you feel like you'd like to be a member of the "Team" (specifically, we could really use a graphic designer...) just drop me a PM. Believe me, we can use all the help we can get...
Well folks, that's about all there is to say. I just kind of wanted to resurrect the blog and hype up Season Nine a bit more, really. What can I say, I'm a shameless self-promoter. Again, I really would like to encourage anyone wanting to play in Season Nine to sign up for Strat and Imagineer's Festival of Imagineering. Not only will the winner receive the keys to Walt's Vault, I really want this game to be a supplementary contest to So, You Want to be an Imagineer, and have it be a really fun way to flex your creative muscles on on soon to be even longer, and dreaded "off-seasons". Oh yeah...and like I've already announced, I also plan on doing two lists, the Top Twelve Players of the First Generation and the Top Twelve Projects of the First Generation, so look for those some time in the near future. I'd like to welcome you all back to the blog, and here's to a creatively productive "Off Season".
Saturday, July 10, 2010
Project Seven Commentary
So it's come to this. Two teams of three. Each with a strong and varied backstory. At this point, Team Elias is now the underdog against the powerhouse trio of TrevorA, KingMickey, and Mater, who have pretty much been outed as a voting block. It just makes things all the more interesting. If the Treacherous Trio (Sorry guys, we HAD to give you a name, haha) makes the merge (Which by the way...happens at the end of this project...But you didn't hear that from me) intact, they'll be a SERIOUS force to be reckoned with, more than any other combination of players the game has ever seen. But if they are forced to vote off one of their own...then things could get interesting. Then again, maybe they'll make the merge intact and then start targeting each other. To hell with it, this is just a COMPLETELY unpredictable season. I'm literally waiting on the edge of my seat for the projects to get turned in so we can get close and close to that elusive final project. Who will go on to claim the title of Winner of So, You Want to be an Imagineer Season Seven? Well, we'll find out in exactly three projects...not counting the current one. In the meantime, I guess I should start doing what I came here to do in the first place, which is to give my thoughts about the previous project. Well, let's get started I guess.
First of all, let me just say that I really appreciate the effort you guys put in to making these things unique. I do kind of think the win was kind of a landslide victory, but each project I enjoyed in their own separate way. This project was MEANT to be challenging. We gave you guys a break with the water slide, but trust me, the next project after this is something you will NEVER see coming. Back to this though...the point of this challenge was basically to keep you guys on your toes. I know it was difficult coming up with a completely new form of transportation at a Disney park, and I think despite this challenge, you guys handled yourselves really well.
Team Technicolor, I think you guys maybe got a little dysfunctional this round. I mean let's face it, there was a distinct lack of communication between the four of you. The alliance works well as an alliance, but when there's another person involved in the operation, they seem to crumble. Look at how difficult it was for them to work with MouseketeerCole, who was the Fans' secret weapon back in the early projects. Hack unfortunately never really stood a chance. Now, about the project itself. I, unlike MEW, actually liked that there were only two stops. It's a small park, and I could see how having a transportation system going to opposite ends of the park would be really convenient. Now, the thing I didn't like about the project was...well...there's no other way to put this...The show scenes simply seemed out of place. I didn't really understand what the point of having Roger and Jessica just waving at you would be, and gangsters firing at your car just seems more Universal than Disney. I don't know...I liked the method of transportation itself a lot, but the show scenes were just kind of a misfire.
Now, on to Team Elias. Well..Once again, all I can say is WOW. You guys REALLY went above and beyond with this project. First of all, I felt the narration REALLY captured DCA in a great way that actually makes me WANT to explore it, which I think is an element that's direly missing from the park in general. I also found your show scenes A LOT more interesting and natural than the ones found in the other project. The flight over Hollywood, in particular, sounds absolutely breathtaking. You guys REALLY outdid yourself, though, when it came to including the audio tour at the end. That's like...Some of the biggest devotion I've ever seen to a project in this game. You guys are definitely a class act.
Alas though, it is still anyone's game. With two teams of three still in the contest, and a merge looming, the big question will be which team will go into the merge with the majority. The game is almost over folks, but the real competition is just getting started. Friday REALLY can't come soon enough!
-Tiki
First of all, let me just say that I really appreciate the effort you guys put in to making these things unique. I do kind of think the win was kind of a landslide victory, but each project I enjoyed in their own separate way. This project was MEANT to be challenging. We gave you guys a break with the water slide, but trust me, the next project after this is something you will NEVER see coming. Back to this though...the point of this challenge was basically to keep you guys on your toes. I know it was difficult coming up with a completely new form of transportation at a Disney park, and I think despite this challenge, you guys handled yourselves really well.
Team Technicolor, I think you guys maybe got a little dysfunctional this round. I mean let's face it, there was a distinct lack of communication between the four of you. The alliance works well as an alliance, but when there's another person involved in the operation, they seem to crumble. Look at how difficult it was for them to work with MouseketeerCole, who was the Fans' secret weapon back in the early projects. Hack unfortunately never really stood a chance. Now, about the project itself. I, unlike MEW, actually liked that there were only two stops. It's a small park, and I could see how having a transportation system going to opposite ends of the park would be really convenient. Now, the thing I didn't like about the project was...well...there's no other way to put this...The show scenes simply seemed out of place. I didn't really understand what the point of having Roger and Jessica just waving at you would be, and gangsters firing at your car just seems more Universal than Disney. I don't know...I liked the method of transportation itself a lot, but the show scenes were just kind of a misfire.
Now, on to Team Elias. Well..Once again, all I can say is WOW. You guys REALLY went above and beyond with this project. First of all, I felt the narration REALLY captured DCA in a great way that actually makes me WANT to explore it, which I think is an element that's direly missing from the park in general. I also found your show scenes A LOT more interesting and natural than the ones found in the other project. The flight over Hollywood, in particular, sounds absolutely breathtaking. You guys REALLY outdid yourself, though, when it came to including the audio tour at the end. That's like...Some of the biggest devotion I've ever seen to a project in this game. You guys are definitely a class act.
Alas though, it is still anyone's game. With two teams of three still in the contest, and a merge looming, the big question will be which team will go into the merge with the majority. The game is almost over folks, but the real competition is just getting started. Friday REALLY can't come soon enough!
-Tiki
Saturday, July 3, 2010
Official Commentary: Projects Four Through Six
Okay, seriously, does anyone have a paper bag I could breath into? Is it just me, or was that one of the most intense eliminations the game has ever seen? Well done guys, you really are living up to the promise of this season, even more than my wildest imagination could have imagined it. Season Seven really is a slam dunk, and even though it's me and MEW putting it all together behind the scenes, it's you guys who really make this happen. Seriously, you can't WRITE drama this crazy.
Well, I guess we have to start off with the carnival project. As expected, KingMickey swapping over to the Fans team really helped them gain the upper hand. With basically the middle man of the Favorites suddenly slipped out from under their feet, they really didn't know what to do. In the end though, it WAS a tough decision. Favorites, I really did like your Yo Yo idea. It really seems like something I would TOTALLY be into riding, unlike the Flying Trapeze, which honestly, sounds terrifying. But terrifying in a good way. Let's just say, last weekend I went to the Petaluma (Well, Sonoma Marin) Fair, and did the Zipper for the first time. I spent the whole three minutes begging for my life and wanting to get off. The first half was terrifying because I was WAY paranoid about our basket flipping when we were stopped in the loading process (Oh god, to be at the top of a Zipper when it's loading. Seriously, there's no stronger adrenaline rush I've ever felt...Besides maybe the Sun Wheel. I'm sorry, but the flipping side of that ride is just NOT for me.)
Well, yeah, The Flying Trapeze felt like that. Kudos to whoever did the ride description, because it was some really good writing that legitimately "took me there." Both projects were really very impressive, and in the end, I think it really did come down to presentation. That is basically KingMickey's specialty, so like I said, that was what gave the Fans the upper hand. Overall, I found Project Four to be a really enjoyable project, because it was something we've never experimented with before in the game, and because the projects themselves were really dynamic.
...But nothing could of prepared us for what happened next.
The Three Team Swap was the idea that trademarked all of me and MEWs brainstorming sessions when it came to coming up with the overall gameplay layout and twists that went into season seven. It was an idea that was hatched in my head as basically the first thing I came up with, way back when Season Six was JUST getting started. Oh god, guys, there's SO much to say about your Blue Sky Projects, but I really just need to get this blog post over with, so let's just say, I basically agree with everything MEW said. You guys ALL did an AMAZING job. I think it basically came down to participation, and let's face it, Team WestCot was really a distant third when it came to that, even if you guys did manage to pull it together at the last minute. It's interesting to note that Team WestCot is still completely in tact in the game, with Hack now joining TrevorA on Team Technicolor and Jessiestudio fighting strong on Team Elias as this current round's PoMVP holder, Team WestCot is still a strong presence in this season's storyline. The team dynamics this season have just been incredible. There's no other way to put it. I mean, for better or for worse, we've seen some of the most controversial inner personal relationships develop this season that I honestly think it's going to take an encyclopedia to record it all. The issue of MouseketeerCole might even be a little touchy, since, in essence what happened this round, and I don't think anyone can really deny it, is an alliance was formed. I mean let's face it, King, Mater, and Trevor have always been close in the game, and now I really think they have control. This isn't a bad thing though. This is EXACTLY what I wanted to see happen. You have to understand, even though there's a social structure to this game, it just means that the game is evolving. One of Cole's biggest issues was that he simply could not "gel" with his other team members, despite his many contributions in the projects. I am very saddened by Cole's elimination, but at the same time, I feel like that's the way the game works. Anyways, here we go. We find ourselves with two teams of eight. It truly is ANYONE'S game at this point. Mark my words folks, EVERY project from here on out will have some kind of twist to it. Speaking of which, because the numbers didn't technically go down this project due to Hack coming back into the game, I think it might be time for another double elimination....Just saying. Oh, and by the way...Cole is the first member of the jury. More details on that later. Alright guys, keep up the good work. This season is really, truly, groundbreaking. And it's only going to get more intense from here!
-Tiki
Well, I guess we have to start off with the carnival project. As expected, KingMickey swapping over to the Fans team really helped them gain the upper hand. With basically the middle man of the Favorites suddenly slipped out from under their feet, they really didn't know what to do. In the end though, it WAS a tough decision. Favorites, I really did like your Yo Yo idea. It really seems like something I would TOTALLY be into riding, unlike the Flying Trapeze, which honestly, sounds terrifying. But terrifying in a good way. Let's just say, last weekend I went to the Petaluma (Well, Sonoma Marin) Fair, and did the Zipper for the first time. I spent the whole three minutes begging for my life and wanting to get off. The first half was terrifying because I was WAY paranoid about our basket flipping when we were stopped in the loading process (Oh god, to be at the top of a Zipper when it's loading. Seriously, there's no stronger adrenaline rush I've ever felt...Besides maybe the Sun Wheel. I'm sorry, but the flipping side of that ride is just NOT for me.)
Well, yeah, The Flying Trapeze felt like that. Kudos to whoever did the ride description, because it was some really good writing that legitimately "took me there." Both projects were really very impressive, and in the end, I think it really did come down to presentation. That is basically KingMickey's specialty, so like I said, that was what gave the Fans the upper hand. Overall, I found Project Four to be a really enjoyable project, because it was something we've never experimented with before in the game, and because the projects themselves were really dynamic.
...But nothing could of prepared us for what happened next.
The Three Team Swap was the idea that trademarked all of me and MEWs brainstorming sessions when it came to coming up with the overall gameplay layout and twists that went into season seven. It was an idea that was hatched in my head as basically the first thing I came up with, way back when Season Six was JUST getting started. Oh god, guys, there's SO much to say about your Blue Sky Projects, but I really just need to get this blog post over with, so let's just say, I basically agree with everything MEW said. You guys ALL did an AMAZING job. I think it basically came down to participation, and let's face it, Team WestCot was really a distant third when it came to that, even if you guys did manage to pull it together at the last minute. It's interesting to note that Team WestCot is still completely in tact in the game, with Hack now joining TrevorA on Team Technicolor and Jessiestudio fighting strong on Team Elias as this current round's PoMVP holder, Team WestCot is still a strong presence in this season's storyline. The team dynamics this season have just been incredible. There's no other way to put it. I mean, for better or for worse, we've seen some of the most controversial inner personal relationships develop this season that I honestly think it's going to take an encyclopedia to record it all. The issue of MouseketeerCole might even be a little touchy, since, in essence what happened this round, and I don't think anyone can really deny it, is an alliance was formed. I mean let's face it, King, Mater, and Trevor have always been close in the game, and now I really think they have control. This isn't a bad thing though. This is EXACTLY what I wanted to see happen. You have to understand, even though there's a social structure to this game, it just means that the game is evolving. One of Cole's biggest issues was that he simply could not "gel" with his other team members, despite his many contributions in the projects. I am very saddened by Cole's elimination, but at the same time, I feel like that's the way the game works. Anyways, here we go. We find ourselves with two teams of eight. It truly is ANYONE'S game at this point. Mark my words folks, EVERY project from here on out will have some kind of twist to it. Speaking of which, because the numbers didn't technically go down this project due to Hack coming back into the game, I think it might be time for another double elimination....Just saying. Oh, and by the way...Cole is the first member of the jury. More details on that later. Alright guys, keep up the good work. This season is really, truly, groundbreaking. And it's only going to get more intense from here!
-Tiki
Thursday, June 24, 2010
Sky Blue Imagineering: Aquatopia
Hello folks. The reason why you haven't seen a blog post for the past project is because, like last time, these two projects kind of run together. I'm saving it for a big commentary where I'll talk about the final outcome of the first half of the season, Fans vs. Favorites, and move on to the second half, where we are now split into three teams. The storyline could go anywhere from here.
Keep in mind, in a way, this is still very much Fans vs. Favorites. Team Elias is made up of all Fans, while Team WestCot is made up of a trio of Favorites. Team Technicolor, on the other hand, kind of fits its namesake well, because we have two HUGE characters on the former Favorites Team (That would be Mater and KingMickey, for anyone whose not keeping score) are teamed up with former Fan MouseketeerCole, who had previously established himself as a power player on his previous team. Like I said people, ANYTHING can happen.
Anyways, enough commentary, the real reason I'm here is to introduce a new series into the So, You Want to be an Imagineer Blog (Along with other series Top 10 and Project Commentary) called Sky Blue Imagineering. Sky Blue Imagineering is basically me just throwing any and all ideas out in the air. Now that we've got that concept established, let's move on to the actual attraction I want to show you today.
The attraction is called AquaTopia. It's a brand new Autopia/Water Coaster hybrid, built for Team Communicore's Tomorrowland for the League of Dreamers competition. This is the redesigned attraction challenge.
So anyways, the concept of AquaTopia is this: World famous Car Manufacturer/Deep Sea Explore Pete Siden (Get it...Posiden?) has invented a new kind of car that has the ability to travel underwater. To demonstrate this new technology, he's invited you to the Tomorrowland Living Seas Laboratories. The name an obvious homage to the famous Epcot pavilion. So basically, here's the general idea for the ride. Yes, I think a technology would be possible to travel rides through underwater through scenes in PeopleMover like (AquaMobiles) that are basically PeopleMovers with glass domes instead of open awnings. Add a Steampunk element, and the fact that guests control how fast they go down the track, and I hope you get the idea. Sorry I couldn't draw something up...I'm really bad at art.
Anyways, here we go...
Exterior:
The exterior of the ride will be a huge, three story watchtower, painted in pure gold. The watchtower will be looming on a cliff, with gaping holes on both sides. Every 90 seconds or so, a wave from the back of the exterior crashes down the holes, creating a waterfall like effect. The watchtower is in a Steampunk style and shaped kind of like a smaller scale Carousel theater. The queue begins with guests winding their way up a ramp on the street level of Tomorrowland, and traveling three stories into the actual watchtower.
Queue:
When we get inside the tower, we discover almost immediately that the whole thing is a front for the top secret Living Seas Labs. The rest of the queue winds its way past various experiments in water of various consistencies, regions, and temperature. The room with the safety video, which also serves to set up the plot, is a Steampunk garage, with an AquaMobile front and center, and screens on the four corners of the room.
The video lays out the story of Dr. Pete Siden, who believed that a great way to solve man's reliance on fossil fuels would be to develop automobiles that could actually travel underwater. The result is the AquaMobile.
Okay, here's the story with the Aquamobile. It doesn't actually travel underwater. Much like the proposed Little Mermaid dark ride, this ride will feature a Dry/Wet effect. Simulating being underwater without ACTUALLY being underwater. Of course, the vehicle will have to have a domed top to complete the effect, after all people would obviously know they weren't really underwater if they were exposed to the effect. But fear not, the glass dome will actually increase the enjoyment of the ride. Basically, each car is a four person vehicle. In the middle of the car, there is a joystick, push it forward to speed up, backwards to slow down. There will be four tracks. Each track will essentially have the same route. The reason why there are so many is to increase capacity. Basically, were looking at four tracks with 12 Aquamobiles a piece. Each getting launched 90 seconds apart from each other. Obviously, there will be a strict no bumping rule.
Sorry I can't get into more detail about the following show scenes. This is a Blue Sky concept after all though, so what can I say. As of now, this idea is kind of up in the air, but I do have a general idea of the show scenes. Basically, first of all they will all be relatively large in scale. Let's say, each show scene will be AT LEAST as big as the Burning Village set of Pirates. The four rooms will each be themed to one of the four oceans, and the entire ride will be described as a Test Track style simulation of the various underwater climates these AquaMobiles will have to face.
Anyways, in order of appearance, we have.
Pacific Ocean:
The Pacific Ocean will be highlighted by two things, underwater volcanoes and an underwater earthquake. The first part of the scene will be a valley of underwater volcanoes. Beautiful, potentially deadly, and bubbling. We round a corner, and suddenly, the room is shaking. We then see the ocean floor literally getting torn in half. We round a corner and go on towards the next ocean.
Atlantic Ocean:
Much like the West Coast has to deal with earthquakes, the East Coast has to deal with hurricanes. So, to start off the Atlantic Ocean set piece, we'll have a showcase of all the exotic sea life of places such as the Caribbean and the Florida Keys. Highlights including giant turtles and jellyfish. These will all be presented as Audio Animatronics, but in a very realistic way. The second half of the building finds your entire car spinning. This is because your AquaMobile actually includes technology that spins the cars body at certain points along the route. Anyways, the spinning of course is meant to simulate a hurricane. Quickly, we escape amidst an effect of bubbles swirling all around us and head into the next track.
Indian Ocean:
This is the part of the ride I have the roughest idea about. Basically, I want to have some kind of a scene involving a cave and a dangerous sea creature, then something about a tsunami or tidal wave which will involve the AquaMobile shaking due to more EMV technology. (Really, the AquaMobile will perhaps be the most technologically advanced ride vehicle Disney has ever done.) Finally, we enter our fourth and final show scene.
Arctic Ocean:
The Arctic Ocean set piece takes place in the icy depths surrounding Antarctica. First of all, the temperature in this room will be FREEZING to give the scene a startling sense of urgency. In yet another moment of playing around with the AquaMobile, at one point your AquaMobile will become stalled, and even eventually start to freeze over. You are saved at the last minute by the AquaMobile's "Built in state of the art emergency defrost technology." The grand finale of the ride takes place in an erupting underwater volcano. Amidst all the ice, the lava will give the scene a startling dangerous beauty. After Rounding one last corner, you find yourself back in the garage. You then exit down another ramp, back through the front cliffs and watchtower, and into the futuristic world of Tomorrowland, after having experienced a little piece of what the future of automobiles might have in store.
AquaTopia is a mix of classic Disney E Ticket dark ride, Autopia car rides, and just a dash of Steampunk. It also fits perfectly into the realm of Tomorrowland by delivering an optimistic view of what the future of automobile technology might be like. I hope you guys liked it. Remember, this is my submission for Team Communicore's Autopia re-imagining for the League of Dreamers contest.
Keep in mind, in a way, this is still very much Fans vs. Favorites. Team Elias is made up of all Fans, while Team WestCot is made up of a trio of Favorites. Team Technicolor, on the other hand, kind of fits its namesake well, because we have two HUGE characters on the former Favorites Team (That would be Mater and KingMickey, for anyone whose not keeping score) are teamed up with former Fan MouseketeerCole, who had previously established himself as a power player on his previous team. Like I said people, ANYTHING can happen.
Anyways, enough commentary, the real reason I'm here is to introduce a new series into the So, You Want to be an Imagineer Blog (Along with other series Top 10 and Project Commentary) called Sky Blue Imagineering. Sky Blue Imagineering is basically me just throwing any and all ideas out in the air. Now that we've got that concept established, let's move on to the actual attraction I want to show you today.
The attraction is called AquaTopia. It's a brand new Autopia/Water Coaster hybrid, built for Team Communicore's Tomorrowland for the League of Dreamers competition. This is the redesigned attraction challenge.
So anyways, the concept of AquaTopia is this: World famous Car Manufacturer/Deep Sea Explore Pete Siden (Get it...Posiden?) has invented a new kind of car that has the ability to travel underwater. To demonstrate this new technology, he's invited you to the Tomorrowland Living Seas Laboratories. The name an obvious homage to the famous Epcot pavilion. So basically, here's the general idea for the ride. Yes, I think a technology would be possible to travel rides through underwater through scenes in PeopleMover like (AquaMobiles) that are basically PeopleMovers with glass domes instead of open awnings. Add a Steampunk element, and the fact that guests control how fast they go down the track, and I hope you get the idea. Sorry I couldn't draw something up...I'm really bad at art.
Anyways, here we go...
Exterior:
The exterior of the ride will be a huge, three story watchtower, painted in pure gold. The watchtower will be looming on a cliff, with gaping holes on both sides. Every 90 seconds or so, a wave from the back of the exterior crashes down the holes, creating a waterfall like effect. The watchtower is in a Steampunk style and shaped kind of like a smaller scale Carousel theater. The queue begins with guests winding their way up a ramp on the street level of Tomorrowland, and traveling three stories into the actual watchtower.
Queue:
When we get inside the tower, we discover almost immediately that the whole thing is a front for the top secret Living Seas Labs. The rest of the queue winds its way past various experiments in water of various consistencies, regions, and temperature. The room with the safety video, which also serves to set up the plot, is a Steampunk garage, with an AquaMobile front and center, and screens on the four corners of the room.
The video lays out the story of Dr. Pete Siden, who believed that a great way to solve man's reliance on fossil fuels would be to develop automobiles that could actually travel underwater. The result is the AquaMobile.
Okay, here's the story with the Aquamobile. It doesn't actually travel underwater. Much like the proposed Little Mermaid dark ride, this ride will feature a Dry/Wet effect. Simulating being underwater without ACTUALLY being underwater. Of course, the vehicle will have to have a domed top to complete the effect, after all people would obviously know they weren't really underwater if they were exposed to the effect. But fear not, the glass dome will actually increase the enjoyment of the ride. Basically, each car is a four person vehicle. In the middle of the car, there is a joystick, push it forward to speed up, backwards to slow down. There will be four tracks. Each track will essentially have the same route. The reason why there are so many is to increase capacity. Basically, were looking at four tracks with 12 Aquamobiles a piece. Each getting launched 90 seconds apart from each other. Obviously, there will be a strict no bumping rule.
Sorry I can't get into more detail about the following show scenes. This is a Blue Sky concept after all though, so what can I say. As of now, this idea is kind of up in the air, but I do have a general idea of the show scenes. Basically, first of all they will all be relatively large in scale. Let's say, each show scene will be AT LEAST as big as the Burning Village set of Pirates. The four rooms will each be themed to one of the four oceans, and the entire ride will be described as a Test Track style simulation of the various underwater climates these AquaMobiles will have to face.
Anyways, in order of appearance, we have.
Pacific Ocean:
The Pacific Ocean will be highlighted by two things, underwater volcanoes and an underwater earthquake. The first part of the scene will be a valley of underwater volcanoes. Beautiful, potentially deadly, and bubbling. We round a corner, and suddenly, the room is shaking. We then see the ocean floor literally getting torn in half. We round a corner and go on towards the next ocean.
Atlantic Ocean:
Much like the West Coast has to deal with earthquakes, the East Coast has to deal with hurricanes. So, to start off the Atlantic Ocean set piece, we'll have a showcase of all the exotic sea life of places such as the Caribbean and the Florida Keys. Highlights including giant turtles and jellyfish. These will all be presented as Audio Animatronics, but in a very realistic way. The second half of the building finds your entire car spinning. This is because your AquaMobile actually includes technology that spins the cars body at certain points along the route. Anyways, the spinning of course is meant to simulate a hurricane. Quickly, we escape amidst an effect of bubbles swirling all around us and head into the next track.
Indian Ocean:
This is the part of the ride I have the roughest idea about. Basically, I want to have some kind of a scene involving a cave and a dangerous sea creature, then something about a tsunami or tidal wave which will involve the AquaMobile shaking due to more EMV technology. (Really, the AquaMobile will perhaps be the most technologically advanced ride vehicle Disney has ever done.) Finally, we enter our fourth and final show scene.
Arctic Ocean:
The Arctic Ocean set piece takes place in the icy depths surrounding Antarctica. First of all, the temperature in this room will be FREEZING to give the scene a startling sense of urgency. In yet another moment of playing around with the AquaMobile, at one point your AquaMobile will become stalled, and even eventually start to freeze over. You are saved at the last minute by the AquaMobile's "Built in state of the art emergency defrost technology." The grand finale of the ride takes place in an erupting underwater volcano. Amidst all the ice, the lava will give the scene a startling dangerous beauty. After Rounding one last corner, you find yourself back in the garage. You then exit down another ramp, back through the front cliffs and watchtower, and into the futuristic world of Tomorrowland, after having experienced a little piece of what the future of automobiles might have in store.
AquaTopia is a mix of classic Disney E Ticket dark ride, Autopia car rides, and just a dash of Steampunk. It also fits perfectly into the realm of Tomorrowland by delivering an optimistic view of what the future of automobile technology might be like. I hope you guys liked it. Remember, this is my submission for Team Communicore's Autopia re-imagining for the League of Dreamers contest.
Subscribe to:
Posts (Atom)